Werehouse

Werehouses are humanoids that can turn into houses. While transformed a werehouse assumes a form made of bricks and things of the sort with two greyish...

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Werehouse

Medium humanoid (human, shapechanger), lawful neutral

Werehouses are humanoids that can turn into houses. While transformed a werehouse assumes a form made of bricks and things of the sort with two greyish giant arms and legs. A werehouse in house form can't move but can freely open or close doors, windows, shutters and the like. A werehouse can be based on any kind of house, a castle, cottage, warehouse, cabin or just a normal house.

Armor Class 10

Hit Points 144 (17d8 + 68)

Speed 30 ft.

STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)

Saving Throws Str +6, Con +6

Skills Intimidation +4, Perception +4 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances cold, fire

Damage Immunities lightning, poison, thunder; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered

Condition Immunities blinded , charmed , deafened , frightened , poisoned , prone , stunned

Senses passive Perception 14

Languages Common (can't speak in house form)

Challenge 4 (1.100 XP)

No special abilities.

Actions

Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4) damage.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Werehouse (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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