Werehouse
Werehouses are humanoids that can turn into houses. While transformed a werehouse assumes a form made of bricks and things of the sort with two greyish giant arms and legs. A werehouse in house form can't move but can freely open or close doors, windows, shutters and the like. A werehouse can be based on any kind of house, a castle, cottage, warehouse, cabin or just a normal house.
Armor Class 10
Hit Points 144 (17d8 + 68)
Speed 30 ft.
Saving Throws Str +6, Con +6
Skills Intimidation +4, Perception +4 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances cold, fire
Damage Immunities lightning, poison, thunder; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Condition Immunities blinded , charmed , deafened , frightened , poisoned , prone , stunned
Senses passive Perception 14
Languages Common (can't speak in house form)
Challenge 4 (1.100 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Werehouse (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.