Werebat Lord

Werebats are stealthy rogues that have embraced their bat lycanthropy and have lived with it for centuries. As the one of the only flying lycanthropes,...

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Werebat Lord

Medium humanoid (human, shapechanger), neutral

Werebats are stealthy rogues that have embraced their bat lycanthropy and have lived with it for centuries. As the one of the only flying lycanthropes, with the same flight of its lesser counterpart, it has a significant advantage over their kin. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 17

Hit Points 285 (30d8 + 150)

Speed 30 ft.

STR
17 (+3)
DEX
24 (+7)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)

Saving Throws Str +8, Dex +12, Con +10, Wis +8

Skills Animal Handling +13, Perception +8, Stealth +17, Survival +13 Proficiency Bonus +5

Damage Vulnerabilities thunder

Damage Resistances

Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities charmed , frightened , paralyzed

Senses passive Perception 10

Languages Common (can't speak in bat form)

Challenge 16 (15.000 XP)

No special abilities.

Actions

Multiattack. The werebat makes three attacks, only one of which may be a bite.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Werebat Lord (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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