monsters fiend cr-5-10 Tome of Beasts 3

Waterkledde

Large Fiend, CR 5. From Tome of Beasts 3.

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Waterkledde

Large Fiend, chaotic evil

Armor Class 14 (natural armor)

Hit Points 123 (13d10+52)

Speed 40 ft., fly 40 ft., swim 40 ft.

STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)

Saving Throws Cha +5

Skills Perception +1

Damage Immunities

Condition Immunities

Senses darkvision 60', passive Perception 11

Languages Common

Challenge 5 (1,800 XP)

Hold Breath. Can hold its breath for 15 min.

Actions

Multiattack. One Bite and two Claws. If it hits one Med or smaller creature with both Claws the waterkledde latches onto creature with its Beak and target is grappled (escape DC 15). Until this grapple ends target is restrained waterkledde can automatically hit target with its Beak and waterkledde can't make Beak attacks vs. other targets.
Beak. Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
Frightening Call (Recharge 5-6). Screeches “Kludde! Kledde! Kleure!” in a 30' cone. Each creature in that area: 22 (5d8) psychic and frightened 1 min (DC 15 Wis half damage not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.

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