Water Elemental Cohort
Water elemental cohorts are small creatures hailing directly from the Elemental Plane of Water. What they lack in physical prowess, they make up for in potential, being quick learners and capable of gaining the ability to cast cantrips. Aquamancers from throughout the planes enlist their services, though it could be said that the elementals are the ones doing the enlisting. Elemental Nature. A water elemental cohort doesn't require air, food, drink, or sleep.
Armor Class 13 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
Saving Throws —
Skills —
Damage Vulnerabilities —
Damage Resistances acid
Damage Immunities poison
Condition Immunities exhaustion , grappled , paralyzed , petrified , poisoned , prone , restrained
Senses passive Perception 10
Languages Aquan
Challenge 1/8 (25 XP)
Actions
Reactions
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Water Elemental Cohort (5e Creature)
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