Water Elemental Cohort

Water elemental cohorts are small creatures hailing directly from the Elemental Plane of Water. What they lack in physical prowess, they make up for in...

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Water Elemental Cohort

Tiny elemental, neutral

Water elemental cohorts are small creatures hailing directly from the Elemental Plane of Water. What they lack in physical prowess, they make up for in potential, being quick learners and capable of gaining the ability to cast cantrips. Aquamancers from throughout the planes enlist their services, though it could be said that the elementals are the ones doing the enlisting. Elemental Nature. A water elemental cohort doesn't require air, food, drink, or sleep.

Armor Class 13 (natural armor)

Hit Points 9 (2d6 + 2)

Speed 30 ft.

STR
5 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Saving Throws

Skills

Damage Vulnerabilities

Damage Resistances acid

Damage Immunities poison

Condition Immunities exhaustion , grappled , paralyzed , petrified , poisoned , prone , restrained

Senses passive Perception 10

Languages Aquan

Challenge 1/8 (25 XP)

No special abilities.

Actions

ACTIONS Slam. Melee Weapon Attack: +4 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Water Elemental Cohort (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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