Waroman
Created by an evil ocean-dwelling race to capture and subdue prey, the boneless, rubbery digits of this vaguely humanoid monster can stretch several dozen feet when relaxed, each lined with millions of venomous nematocysts. The sting of the waroman is excruciatingly painful and immediately paralyzing, allowing the surprisingly strong tendrils to drag still-living prey within reach of the creature's tiny but powerful jaws.
Armor Class 12 (natural armor)
Hit Points 42 (12d8 - 12)
Speed 30 ft.
Saving Throws —
Skills —
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 11
Languages Aquan, Common
Challenge 4 (1.100 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Waroman (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.