Warmth Thief
Armor Class 16 (natural armor)
Hit Points 112 (15d4+75)
Speed fly 40 ft., 10 ft., hover true ft.
Saving Throws Dex +8, Wis +6, Cha +8
Skills Deception +8, Stealth +8
Damage Immunities cold
Condition Immunities paralyzed, prone
Senses truesight 60 ft., passive Perception 12
Languages Common, Sylvan, Umbral
Challenge 9 (5,000 XP)
Actions
Reactions
Legendary Actions
A diminutive blue humanoid with sharp black claws and exaggeratedly pointed ears floats in the air, emanating a palpable sensation of cold._ **Cursed Fairy.** Warmth thieves were fey in the court of the Queen who had the peculiar ability to rob living creatures of their body heat. They attempted to use this power to overthrow the Queen… and failed. The Queen, amused, allowed them to live, but with a nasty curse: warmth thieves must steal body heat to live, perishing if they don’t regularly take heat from living creatures. Warmth thieves can’t tolerate temperatures much above freezing, preventing them from subverting the curse by moving to warmer climates. Their desire for warmth is so powerful they sometimes throw themselves at creatures that can magically create fire to enjoy a brief, though painful, respite from their suffering. **Unintended Side Effects.** Unknown to the Queen, her curse transfers in an odd way to mortal beings who die at the warmth thieves’ bone-chilling touch. When warmth thieves’ victims die, their spirits return as Open Game License
Source: Tome of Beasts 2 © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.
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