Wamuu, Warrior of the Pillar Men
The Wamuu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Wamuu regains spent legendary actions at the start of its turn. Move. Wamuu moves up to his speed without provoking opportunity attacks. Unarmed Strike. Wamuu makes one unarmed strike. Wind Shot. Wamuu makes one attack with Wind Shot. From a long forgotten clan of warriors, the Pillar Men, Wamuu is one of their finest.
Armor Class 18 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 40 ft.
Saving Throws Str +11, Dex +9, Con +9, Int +10, Wis +10
Skills Acrobatics +9, Animal Handling +10, Athletics +11, History +10, Insight +10, Intimidation +5, Investigation +10, Nature +10, Perception +10, Stealth +9, Survival +10
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing
Damage Immunities —
Condition Immunities Charmed, Frightened
Senses passive Perception 10
Languages Common
Challenge 12 (8.400 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Wamuu, Warrior of the Pillar Men (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.