Walking Castle
The walking castle can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The walking castle regains spent legendary actions at the start of its turn. Attack. The walking castle makes one warhammer, stomp, or trebuchet attack. Ballista Fire. The walking castle uses ballista fire. Detect. The walking castle makes a Wisdom ( Perception ) check. Shrug Off.
Armor Class 21 (natural armor)
Hit Points 1
Speed 80 ft.
Saving Throws Str +20, Con +20
Skills Perception +10 Proficiency Bonus +10
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 35 (0 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Walking Castle (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.