Wadjet
The wadjet can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wadjet regains spent legendary actions at the start of its turn. Hand Ray. The wadjet uses one random Hand Ray. Teleport (Costs 2 Actions). The wadjet magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Armor Class 18 (natural armor)
Hit Points 171 (18d10 + 72)
Speed 30 ft.
Saving Throws Con +9, Int +10, Wis +8, Cha +9
Skills Perception +13 Proficiency Bonus +5
Damage Vulnerabilities —
Damage Resistances acid, cold, fire, lightning, poison, thunder
Damage Immunities psychic, radiant
Condition Immunities —
Senses passive Perception 10
Languages —
Challenge 16 (15.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Wadjet (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.