Wadjet

The wadjet can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of...

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Wadjet

Large elemental, chaotic neutral

The wadjet can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wadjet regains spent legendary actions at the start of its turn. Hand Ray. The wadjet uses one random Hand Ray. Teleport (Costs 2 Actions). The wadjet magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Armor Class 18 (natural armor)

Hit Points 171 (18d10 + 72)

Speed 30 ft.

STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
20 (+5)
WIS
16 (+3)
CHA
18 (+4)

Saving Throws Con +9, Int +10, Wis +8, Cha +9

Skills Perception +13 Proficiency Bonus +5

Damage Vulnerabilities

Damage Resistances acid, cold, fire, lightning, poison, thunder

Damage Immunities psychic, radiant

Condition Immunities

Senses passive Perception 10

Languages

Challenge 16 (15.000 XP)

No special abilities.

Actions

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Wadjet (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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