monsters giant cr-11-16 Creature Codex

Void Giant

Huge Giant, CR 11. From Creature Codex.

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Void Giant

Huge Giant, chaotic neutral

Armor Class 14 (natural armor)

Hit Points 210 (20d12+80)

Speed 40 ft.

STR
24 (+7)
DEX
10 (+0)
CON
18 (+4)
INT
18 (+4)
WIS
10 (+0)
CHA
14 (+2)

Saving Throws Con +8, Wis +4, Cha +6

Skills Arcana +8, History +8, Investigation +8

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Common, Draconic, Giant

Challenge 11 (7,200 XP)

Void Casting. As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature's next turn.
Spellcasting. The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The void giant has the following wizard spells prepared: Cantrips (at will): chill touch, light, mending, shocking grasp 1st level (4 slots): comprehend languages, magic missile, shield 2nd level (3 slots): crown of madness, mirror image, scorching ray 3rd level (3 slots): counterspell, fly, lightning bolt 4th level (3 slots): confusion, ice storm, phantasmal killer 5th level (2 slots): cone of cold, dominate person 6th level (1 slot): disintegrate

Actions

Multiattack. The void giant makes two slam attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Reactions

Magic Absorption. If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn't suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.


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