Tornadus

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another...

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Tornadus

Medium elemental (shapechanger), neutral

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. Tornadus makes a Wisdom (Perception) check. Taunt. Tornadus makes a contesting charisma(persuasion) check against a wisdom saving throw made by a creature who can see and hear Tornadus.

Armor Class 15

Hit Points 240 (32d8 + 96)

Speed 30 ft.

STR
18 (+4)
DEX
20 (+5)
CON
16 (+3)
INT
18 (+4)
WIS
22 (+6)
CHA
18 (+4)

Saving Throws or attack roll it makes, which is caused by a hostile creature's spell or ability, its next melee weapon attack it makes has a +5 bonus to its attack and

Skills Arcana +10, History +10, Nature +10

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 16

Languages Primordial, understands Common but doesn't speak it

Challenge 18 (20.000 XP)

No special abilities.

Actions

Air Slash. Ranged Spell Attack: +12 to hit, range 90 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Tornadus (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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