Tornadus
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. Tornadus makes a Wisdom (Perception) check. Taunt. Tornadus makes a contesting charisma(persuasion) check against a wisdom saving throw made by a creature who can see and hear Tornadus.
Armor Class 15
Hit Points 240 (32d8 + 96)
Speed 30 ft.
Saving Throws or attack roll it makes, which is caused by a hostile creature's spell or ability, its next melee weapon attack it makes has a +5 bonus to its attack and
Skills Arcana +10, History +10, Nature +10
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 16
Languages Primordial, understands Common but doesn't speak it
Challenge 18 (20.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Tornadus (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.