Tomb Scorpion, Variant
Tomb scorpions are powerful creations formed from a combination of stone, metal, lacquered wood and fused bone. Burrowing beneath the surface of the desert, they attack suddenly and without warning, exploding into the fray in a shower of sand. They are lethal foes, for a tomb scorpion's tail carries a potent sting that can incapacitate the largest foes along with two powerful pincers that could slice a man in half.
Armor Class 20 (natural armor)
Hit Points 212 (17d12 + 102)
Speed 30 ft.
Saving Throws Str +12, Con +11, Int +3, Wis +7 Proficiency Bonus +5
Skills —
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing and slashing
Damage Immunities lightning, poison, psychic
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages understands Nehekharan but cannot speak
Challenge 15 (13.000 XP)
Actions
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Tomb Scorpion, Variant (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.