Tomb Scorpion, Variant

Tomb scorpions are powerful creations formed from a combination of stone, metal, lacquered wood and fused bone. Burrowing beneath the surface of the...

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Tomb Scorpion, Variant

Huge construct, lawful neutral

Tomb scorpions are powerful creations formed from a combination of stone, metal, lacquered wood and fused bone. Burrowing beneath the surface of the desert, they attack suddenly and without warning, exploding into the fray in a shower of sand. They are lethal foes, for a tomb scorpion's tail carries a potent sting that can incapacitate the largest foes along with two powerful pincers that could slice a man in half.

Armor Class 20 (natural armor)

Hit Points 212 (17d12 + 102)

Speed 30 ft.

STR
25 (+7)
DEX
19 (+4)
CON
22 (+6)
INT
6 (-2)
WIS
14 (+2)
CHA
1 (-5)

Saving Throws Str +12, Con +11, Int +3, Wis +7 Proficiency Bonus +5

Skills

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing and slashing

Damage Immunities lightning, poison, psychic

Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned

Senses passive Perception 10

Languages understands Nehekharan but cannot speak

Challenge 15 (13.000 XP)

No special abilities.

Actions

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft.
Stinger. Melee Weapon Attack: +12 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Tomb Scorpion, Variant (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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