Tomb Scorpion

Tomb scorpions are powerful creations of the Mortuary Cult, formed from a combination of stone, metal, wood and fused bone. Burrowing beneath the...

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Tomb Scorpion

Huge construct, neutral

Tomb scorpions are powerful creations of the Mortuary Cult, formed from a combination of stone, metal, wood and fused bone. Burrowing beneath the surface of the desert, they attack suddenly and without warning, exploding into the fray in a shower of sand. They are lethal foes, for a tomb scorpion's tail carries a potent sting that can incapacitate the largest foes, and they have powerful pincers that can crush a man into bloody paste.

Armor Class 18 (natural armor)

Hit Points 195 (17d12 + 85)

Speed 30 ft.

STR
22 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
5 (-3)
WIS
14 (+2)
CHA
9 (-1)

Saving Throws Str +10, Con +9, Wis +6

Skills Stealth +6 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities charmed , exhaustion , frightened , petrified , poisoned

Senses passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 11 (7.200 XP)

No special abilities.

Actions

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft.
Sting. Melee Weapon Attack: +10 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Tomb Scorpion (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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