Tide Ruler

As the smallest of water elementals formed currents in the seas of the Elemental Plane of Water, they gradually coalesced into a manifestation of the...

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Tide Ruler

Gargantuan elemental, neutral

As the smallest of water elementals formed currents in the seas of the Elemental Plane of Water, they gradually coalesced into a manifestation of the currents themselves. These amorphous, vaguely humanoid figures attempt to maintain balance in the grand sea, only fighting those that would destroy the order of the realm, rather than any of its inhabitants that would engage in its natural chaos. Tide rulers who somehow find themselves in the physical world are often revered as polytheistic gods.

Armor Class 18 (natural armor)

Hit Points 210 (20d20)

Speed 30 ft.

STR
20 (+5)
DEX
1 (-5)
CON
10 (+0)
INT
20 (+5)
WIS
17 (+3)
CHA
20 (+5)

Saving Throws Str +11, Dex +1, Con +6, Cha +11

Skills Arcana +11, Insight +9, Nature +11, Perception +9, Stealth +1 Proficiency Bonus +6

Damage Vulnerabilities cold

Damage Resistances bludgeoning, piercing, and slashing from magical attacks

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed , deafened , exhaustion , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained , stunned

Senses passive Perception 10

Languages

Challenge 18 (20.000 XP)

No special abilities.

Actions

Multiattack. The tide ruler uses Call or Rule Tide.

Reactions

None.


⚠️ Community Homebrew Content

This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Tide Ruler (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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