monsters monstrosity cr-5-10 Creature Codex

Three-Headed Cobra

Large Monstrosity, CR 5. From Creature Codex.

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Three-Headed Cobra

Large Monstrosity, unaligned

Armor Class 16 (natural armor)

Hit Points 127 (15d10+45)

Speed swim 30 ft., 40 ft.

STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)

Saving Throws Dex +7, Wis +3

Skills Perception +3

Damage Immunities

Condition Immunities

Senses blindsight 10ft., passive Perception 13

Languages -

Challenge 5 (1,800 XP)

Reactive Heads. The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
Three-Headed. The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. While the three-headed cobra sleeps, at least one of its heads is awake.

Actions

Multiattack. The three-headed cobra makes three bite attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

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