The Static

A soul somehow barred from the afterlife destroyed by any means (but not captured) becomes a static after 1d4 days. Normally the pieces of information...

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The Static

Medium aberration, chaotic evil

A soul somehow barred from the afterlife destroyed by any means (but not captured) becomes a static after 1d4 days. Normally the pieces of information that make up a soul would be recycled in the void or some other plane that recycles souls but instead the scattered information of these lost souls has nowhere to go and so it lingers as a hollow static shadow of even what it once was as a ghost.

Armor Class 15 (natural armor)

Hit Points 225 (30d8 + 90)

Speed 30 ft.

STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
18 (+4)

Saving Throws Con +8, Wis +6, Cha +9

Skills Perception +6, Stealth +7 Proficiency Bonus +5

Damage Vulnerabilities force

Damage Resistances acid, radiant

Damage Immunities necrotic, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks

Condition Immunities frightened , paralyzed , poisoned , stunned , unconscious

Senses passive Perception 16

Languages the languages it knew in its previous existence

Challenge 15 (13.000 XP)

No special abilities.

Actions

Nature. the Static is also immune to the effects but not damage of Chronomancy and Dunamancy spells (time and space magic) and has 1d4 -1 (min:1) actions, 1d4 -1 (min:1) reactions, and 1d4 -1 (min:0) bonus actions per turn as time fluctuates around them.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - The Static (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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