The Sandman, Master of Dreams

Large celestial, CR 21. Community homebrew from D&D Wiki.

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The Sandman, Master of Dreams

Large celestial (shapechanger), neutral

Armor Class 21 (natural armor)

Hit Points 294 (28d10 + 140)

Speed 30 ft.

STR
20 (+5)
DEX
24 (+7)
CON
20 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
26 (+8)

Saving Throws Dex +14, Con +12, Wis +11, Cha +15

Skills Acrobatics +14, Deception +15, History +11, Insight +11, Intimidation +15, Perception +11, Performance +15, Persuasion +15, Religion +11 Proficiency Bonus +7

Damage Vulnerabilities

Damage Resistances acid, cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities fire, poison, psychic

Condition Immunities charmed , exhaustion , frightened , poisoned

Senses passive Perception 10

Languages

Challenge 21 (33.000 XP)

No special abilities.

Actions

Scourge. Melee Weapon Attack: +14 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - The Sandman, Master of Dreams (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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