The Rabbit

The Rabbit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of...

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The Rabbit

Tiny fiend, chaotic evil

The Rabbit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Rabbit regains spent legendary actions at the start of its turn. Detect. The Rabbit makes a Wisdom ( Perception ) check. Shift. The Rabbit moves up to half its speed, or performs one standing jump . Bite (Costs 2 Actions). The Rabbit makes one bite attack.

Armor Class 22 (natural armor)

Hit Points 396 (72d4 + 216)

Speed 30 ft.

STR
15 (+2)
DEX
30 (+10)
CON
16 (+3)
INT
13 (+1)
WIS
18 (+4)
CHA
14 (+2)

Saving Throws Con +9, Wis +10

Skills Acrobatics +16, Perception +10

Damage Vulnerabilities

Damage Resistances

Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed , frightened

Senses passive Perception 10

Languages understands Abyssal, Common, and Infernal but can't speak

Challenge 20 (25.000 XP)

No special abilities.

Actions

ACTIONS Bite. Melee Weapon Attack: +16 to hit (with advantage), reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - The Rabbit (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

Formatted by BubblyBards.

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