The Rabbit
The Rabbit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Rabbit regains spent legendary actions at the start of its turn. Detect. The Rabbit makes a Wisdom ( Perception ) check. Shift. The Rabbit moves up to half its speed, or performs one standing jump . Bite (Costs 2 Actions). The Rabbit makes one bite attack.
Armor Class 22 (natural armor)
Hit Points 396 (72d4 + 216)
Speed 30 ft.
Saving Throws Con +9, Wis +10
Skills Acrobatics +16, Perception +10
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed , frightened
Senses passive Perception 10
Languages understands Abyssal, Common, and Infernal but can't speak
Challenge 20 (25.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - The Rabbit (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.