The Imprisoned

The Imprisoned can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end...

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The Imprisoned

Gargantuan fiend, chaotic evil

The Imprisoned can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Imprisoned regains spent legendary actions at the start of its turn. Move. The Imprisoned moves 5 feet. Stomp. The Imprisoned makes one stomp attack. Even in this sealed form, The Imprisoned instills fear with its mere presence. Source See Religion: Ganon .

Armor Class 19 (natural armor)

Hit Points 297 (17d20 + 119)

Speed 20 ft.

STR
18 (+4)
DEX
12 (+1)
CON
24 (+7)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)

Saving Throws Str +9, Con +12, Wis +5, Cha +7 Proficiency Bonus +5

Skills

Damage Vulnerabilities

Damage Resistances

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities poisoned

Senses passive Perception 10

Languages understands Stal but can't speak

Challenge 14 (11.500 XP)

No special abilities.

Actions

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - The Imprisoned (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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