The Imprisoned
The Imprisoned can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Imprisoned regains spent legendary actions at the start of its turn. Move. The Imprisoned moves 5 feet. Stomp. The Imprisoned makes one stomp attack. Even in this sealed form, The Imprisoned instills fear with its mere presence. Source See Religion: Ganon .
Armor Class 19 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 20 ft.
Saving Throws Str +9, Con +12, Wis +5, Cha +7 Proficiency Bonus +5
Skills —
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses passive Perception 10
Languages understands Stal but can't speak
Challenge 14 (11.500 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - The Imprisoned (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.