The Dealer

(The Parlor is a small dimensional plane that can only be accessed on a rare chance when failing a plane traveling action.) The players are greeted with...

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The Dealer

Medium humanoid (human), chaotic neutral

(The Parlor is a small dimensional plane that can only be accessed on a rare chance when failing a plane traveling action.) The players are greeted with a smoky room, from the floor 3 ft. high mahogany floor molding lines the walls, and just above it is a dark red wallpaper of large intersecting black diamonds with smaller black diamonds in the middle of each pattern. The floor is decorated with a dusty yet still ornate carpet, sweeps and swirls of gold, red, and yellow.

Armor Class 30

Hit Points 6 (1d8 + 2)

Speed 60 ft.

STR
13 (+1)
DEX
22 (+6)
CON
14 (+2)
INT
30 (+10)
WIS
25 (+7)
CHA
26 (+8)

Saving Throws Dex +14, Int +18, Wis +15, Cha +16

Skills Arcana +18, Deception +16, Insight +15, Perception +15, Persuasion +16, Sleight of Hand +14

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities charmed , frightened , paralyzed , petrified

Senses passive Perception 10

Languages all

Challenge 25 (75.000 XP)

No special abilities.

Actions

Deal. Roll 1d12 + 2, the outcome is how many times The Dealer will use the "Hit" action before he says that he is getting tired, and folds.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - The Dealer (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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