The Black Swordsman
The Swordsman can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Swordsman regains spent legendary actions at the start of its turn. Legendary Resistance (3/Day) If the Swordsman fails a saving throw, he can choose to succeed instead.
Armor Class 25 (Berserker Armor)
Hit Points 437 (35d10 + 245)
Speed 75 ft.
Saving Throws Strength +12, Constitution +15
Skills Acrobatics + 10, Athletics + 10, Intimidation + 10
Damage Vulnerabilities —
Damage Resistances All non-magical
Damage Immunities —
Condition Immunities Charmed, Fatigued, Incapacitated, Petrified
Senses passive Perception 22
Languages Common, Elvish
Challenge 25 (75.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - The Black Swordsman (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.