The Avatar of Hope
The Avatar of Hope can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Avatar of Hope regains spent legendary actions at the start of its turn. Attack. The Avatar of Hope makes one attack with the Blade of Heaven, or one wing attack. Sudden Purge (Costs 2 Actions). The Avatar of Hope uses Purge the Unholy. Celestial Army (Costs 3 Actions).
Armor Class 24 (Armor of the Sun God)
Hit Points 368 (32d8 + 224)
Speed 30 ft.
Saving Throws Con +16, Dex +13, Wis +16, Cha +19
Skills Religion +26, Insight +16, Perception +16, Persuasion +28
Damage Vulnerabilities necrotic
Damage Resistances —
Damage Immunities radiant, psychic, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded , charmed , deafened , frightened , petrified , poisoned , stunned
Senses darkvision 120 ft, truesight 120 ft, passive Perception 26
Languages Abyssal, Celestial, Common
Challenge 30 (155.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - The Avatar of Hope (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.