The Allseer
The Allseer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Allseer regains spent legendary actions at the start of its turn. Attack. The Allseer makes one bite attack. Eye Ray. The Allseer uses one random eye ray. Detect. The Allseer makes a Wisdom ( Perception ) check. Move. The Allseer moves up to half it's speed. A beholder with the Kaiju (5e Template) applied. Kinda.
Armor Class 23 (natural armor)
Hit Points 402 (23d20 + 161)
Speed 30 ft.
Saving Throws Int +18, Wis +18, Cha +18
Skills Arcana +26, History +26, Intimidation +26, Perception +26, Religion +26 Proficiency Bonus +8
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages —
Challenge 26 (90.000 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - The Allseer (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.