Taisho Kirin

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of ano

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Taisho Kirin

Large dragon, lawful good

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Move. The dragon moves up to half its speed without provoking opportunity attacks . Attack (Costs 2 Actions). The dragon makes one horn attack. Masterful Tactic (Costs 3 Actions). The dragon recharges and uses its Celestial Tactics.

Armor Class 20 (natural armor)

Hit Points 270 (20d10 + 160)

Speed 30 ft.

STR
26 (+8)
DEX
14 (+2)
CON
26 (+8)
INT
16 (+3)
WIS
16 (+3)
CHA
24 (+7)

Saving Throws Dex +8, Con +14, Wis +9, Cha +13

Skills Insight +9, Perception +15, Persuasion +13, Stealth +8

Damage Vulnerabilities

Damage Resistances see Prismatic Scales below

Damage Immunities poison, radiant

Condition Immunities charmed , frightened , paralyzed , poisoned

Senses passive Perception 10

Languages

Challenge 18 (20.000 XP)

No special abilities.

Actions

Horn. Melee Weapon Attack: +14 to hit, reach 10 ft.
Hoof. Melee Weapon Attack: +14 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Taisho Kirin (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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