monsters cr-0-4 swamp Homebrew

Swarm of Shardlings

Shardlings tend to gather in large groups because the psionic resonance between them makes their powers stronger, unlocking new abilities such as the power

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Swarm of Shardlings

Medium creature, lawful good

Shardlings tend to gather in large groups because the psionic resonance between them makes their powers stronger, unlocking new abilities such as the power to calm the emotions of others and the power to avoid magical detection. The tiny green shards all moving in unison can be a wondrous sight to behold, and many artists have hunted for lifetimes just to glimpse the beauty and majesty of the flying crystals. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 15 (natural armour)

Hit Points 45 (6d8 + 18)

Speed 30 ft.

STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
17 (+3)
WIS
17 (+3)
CHA
15 (+2)

Saving Throws

Skills Arcana +7, History +7 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, slashing

Damage Immunities poison, psychic

Condition Immunities blinded , charmed , deafened , exhaustion , frightened , grappled , paralysed , petrified , poisoned

Senses passive Perception 10

Languages

Challenge 3 (700 XP)

No special abilities.

Actions

ACTIONS Slash. Melee Weapon Attack: +5 to hit, reach 0 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Swarm of Shardlings (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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