Swarm of Flameskulls
Rather than raising a large number of flameskulls individually, some gifted necromancers will speed up their process by hexing a large number of dead spellcaster heads at once and bind them into a flying swarm of fire and death. Due to their connection, the flameskulls are capable of slinging far mightier spells through group casting, albeit at the cost of any remaining subtlety a flaming skull might have. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 16 (natural armor)
Hit Points 123 (19d8 + 38)
Speed 30 ft.
Saving Throws , taking 11 (2d10) fire
Skills Arcana +8, Perception +4 Proficiency Bonus +4
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities fire, necrotic, poison
Condition Immunities charmed , exhaustion , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained , stunned
Senses passive Perception 10
Languages Common plus five other languages
Challenge 12 (8.400 XP)
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Source: D&D Wiki - Swarm of Flameskulls (5e Creature)
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