Swarm of Flameskulls

Rather than raising a large number of flameskulls individually, some gifted necromancers will speed up their process by hexing a large number of dead spell

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Swarm of Flameskulls

Medium undead, neutral

Rather than raising a large number of flameskulls individually, some gifted necromancers will speed up their process by hexing a large number of dead spellcaster heads at once and bind them into a flying swarm of fire and death. Due to their connection, the flameskulls are capable of slinging far mightier spells through group casting, albeit at the cost of any remaining subtlety a flaming skull might have. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 16 (natural armor)

Hit Points 123 (19d8 + 38)

Speed 30 ft.

STR
1 (-5)
DEX
17 (+3)
CON
15 (+2)
INT
18 (+4)
WIS
11 (+0)
CHA
11 (+0)

Saving Throws , taking 11 (2d10) fire

Skills Arcana +8, Perception +4 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, slashing

Damage Immunities fire, necrotic, poison

Condition Immunities charmed , exhaustion , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained , stunned

Senses passive Perception 10

Languages Common plus five other languages

Challenge 12 (8.400 XP)

No special abilities.

Actions

Multiattack. The swarm makes three fire ray attacks.
Aura. Any creature of the swarm’s choice that starts its turn within 5 feet of the swarm takes 5 (1d10) fire damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Swarm of Flameskulls (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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