monsters undead cr-5-10 Tome of Beasts 2023

Spectral Guardian

Medium Undead, CR 6. From Tome of Beasts 2023.

0 0 0
Upload Image

Spectral Guardian

Medium Undead, Neutral Evil

Armor Class 14

Hit Points 93 (11d8 + 44)

Speed 60 ft.

STR
6 (-2)
DEX
18 (+4)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
18 (+4)

Saving Throws Dex +7, Wis +6

Skills

Damage Immunities cold, necrotic, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages understands the languages it knew in life but can’t speak

Challenge 6 (2,300 XP)

Disgrace Bound. The spectral guardian is bound to a tomb, castle ruins, or other place related to the disgrace in life that caused it to rise as a spectral guardian in death. If the guardian starts its turn more than 1 mile from its bound location, it loses its Spectral Blade action until it returns to the region. If it remains outside the region, it automatically teleports back to its bound location after 24 hours, regardless of distance.
Incorporeal Movement. The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Undead Nature. The spectral guardian doesn't require air, food, drink, or sleep.

Actions

Multiattack. The spectral guardian makes two Spectral Blade attacks. If both attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or have its hp maximum reduced by the total necrotic damage dealt by both attacks.
Spectral Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage, and the target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn.
Spectral Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d10 + 4) force damage plus 9 (2d8) necrotic damage.
Spellcasting. The arcane guardian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15): At will: dancing lights, fog cloud, minor illusion 3/day each: fear, slow 1/day each: arcane hand

Reactions

None.


Source: Tome of Beasts 2023 © 2023, Open Design LLC. Used under the Open Gaming License v1.0a.

Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.

Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.