monsters plant cr-5-10 Tome of Beasts 3

Sodwose

Medium Plant, CR 6. From Tome of Beasts 3.

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Sodwose

Medium Plant, neutral evil

Armor Class 15

Hit Points 127 (15d8+60)

Speed 40 ft., climb 30 ft.

STR
10 (+0)
DEX
21 (+5)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2)
CHA
9 (-1)

Saving Throws

Skills Perception +2

Damage Immunities poison

Condition Immunities blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious

Senses blindsight 120' (blind beyond), passive Perception 15

Languages Common, Sylvan

Challenge 6 (2,300 XP)

Grassland Camouflage. Advantage: Dex (Stealth) to hide in grassland.
Scarecrow. Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs).

Actions

Multiattack. Three Grass Whip attacks.
Grass Whip. Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose.
Entangle (1/Day). Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check.

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