Shirokinu Katsukami

The shirokinu-katsukami can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at t

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Shirokinu Katsukami

Huge monstrosity, neutral

The shirokinu-katsukami can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The shirokinu-katsukami regains spent legendary actions at the start of its turn. Claw Attack. The shirokinu-katsukami makes one claw attack. Great Pounce (Costs 2 Actions). The shirokinu-katsukami magically does a flying jump up to 120 feet to an unoccupied space it can see.

Armor Class 17 (natural armor)

Hit Points 270 (20d12 + 140)

Speed 30 ft.

STR
22 (+6)
DEX
14 (+2)
CON
24 (+7)
INT
16 (+3)
WIS
20 (+5)
CHA
16 (+3)

Saving Throws Dex +7, Con +12, Int +8, Wis +10

Skills Arcana +8, Perception +10, Religion +13

Damage Vulnerabilities necrotic

Damage Resistances psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities radiant

Condition Immunities charmed , frightened

Senses passive Perception 10

Languages Celestial, Common, Draconic, Sylvan

Challenge 16 (15.000 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft.
Trunk Slam. Melee Weapon Attack: +11 to hit, reach 20 ft.

Reactions

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⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Shirokinu Katsukami (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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