Shirokinu Katsukami
The shirokinu-katsukami can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The shirokinu-katsukami regains spent legendary actions at the start of its turn. Claw Attack. The shirokinu-katsukami makes one claw attack. Great Pounce (Costs 2 Actions). The shirokinu-katsukami magically does a flying jump up to 120 feet to an unoccupied space it can see.
Armor Class 17 (natural armor)
Hit Points 270 (20d12 + 140)
Speed 30 ft.
Saving Throws Dex +7, Con +12, Int +8, Wis +10
Skills Arcana +8, Perception +10, Religion +13
Damage Vulnerabilities necrotic
Damage Resistances psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant
Condition Immunities charmed , frightened
Senses passive Perception 10
Languages Celestial, Common, Draconic, Sylvan
Challenge 16 (15.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Shirokinu Katsukami (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.