monsters elemental cr-5-10 Tome of Beasts 3

Sewer Weird

Large Elemental, CR 8. From Tome of Beasts 3.

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Sewer Weird

Large Elemental, neutral evil

Armor Class 15 (natural armor)

Hit Points 136 (16d10+48)

Speed 30 ft., swim 60 ft.

STR
10 (+0)
DEX
19 (+4)
CON
17 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
3 (-4)

Saving Throws

Skills Perception +0

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60', passive Perception 10

Languages Aquan

Challenge 8 (3,900 XP)

Elemental Nature. Doesn't require air food drink or sleep.
Flammable Fumes. If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire.
Water Form. Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing.

Actions

Multiattack. Three Slam attacks.
Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn.
Sewer Overflow (Recharge 5-6). Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected).

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