Sephiroth

Sephiroth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anot

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Sephiroth

Medium aberration, neutral

Sephiroth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sephiroth regains spent legendary actions at the start of his turn. Flash Step. Sephiroth moves up to his movement speed without provoking opportunity attacks. Slash. Sephiroth makes a greatsword attack. Elemental Infusion (Costs 2 Actions).

Armor Class 18 (natural armor)

Hit Points 209 (22d8 + 110)

Speed 40 ft.

STR
24 (+7)
DEX
19 (+4)
CON
20 (+5)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)

Saving Throws Str +13, Dex +10, Con +11, Wis +9

Skills Athletics +13, Insight +9, Intimidation +11, Perception +9

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Common, Deep Speech

Challenge 20 (25.000 XP)

No special abilities.

Actions

Multiattack. Sephiroth makes two greatsword attacks.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Sephiroth (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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