Sephiroth
Sephiroth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sephiroth regains spent legendary actions at the start of his turn. Flash Step. Sephiroth moves up to his movement speed without provoking opportunity attacks. Slash. Sephiroth makes a greatsword attack. Elemental Infusion (Costs 2 Actions).
Armor Class 18 (natural armor)
Hit Points 209 (22d8 + 110)
Speed 40 ft.
Saving Throws Str +13, Dex +10, Con +11, Wis +9
Skills Athletics +13, Insight +9, Intimidation +11, Perception +9
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Common, Deep Speech
Challenge 20 (25.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Sephiroth (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.