Sea Serpent, Variant

Medium monstrosity, CR 30. Community homebrew from D&D Wiki.

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Sea Serpent, Variant

Medium monstrosity, lawful good

Armor Class 24 (natural armor)

Hit Points 605 (10d100 + 100)

Speed 30 ft.

STR
30 (+10)
DEX
11 (+0)
CON
30 (+10)
INT
12 (+1)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Str +19, Dex +9, Con +19, Cha +13

Skills Acrobatics +9, Athletics +19, Intimidation +13, Nature +10, Perception +11, Sleight of Hand +9, Stealth +9

Damage Vulnerabilities cold, poison

Damage Resistances bludgeoning, piercing, and slashing from magical weapons

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned

Senses passive Perception 10

Languages

Challenge 30 (155.000 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft.
Breath. Melee Weapon Attack: +19 to hit, reach 30 ft.
Thrash. Melee Weapon Attack: +19 to hit, reach 10 ft.
Thrash. Melee Weapon Attack: +19 to hit, reach 10 ft.

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⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Sea Serpent, Variant (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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