Scro Almighty Leader
The scro can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The scro regains spent legendary actions at the start of its turn. Attack. The scro makes a greataxe attack or a pistol attack. Command Ally. The scro targets one ally it can see within 30 feet of it.
Armor Class 18 ( plate )
Hit Points 229 (27d8 + 108)
Speed 30 ft.
Saving Throws Str +11, Con +9, Wis +7
Skills Athletics +11, History +7, Insight +7, Intimidation +9, Perception +7 Proficiency Bonus +5
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Common, Elvish, Orc
Challenge 13 (10.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Scro Almighty Leader (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.