monsters humanoid cr-0-1 Tome of Beasts

Scorpion Cultist

Medium Humanoid, CR 1/2. From Tome of Beasts.

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Scorpion Cultist

Medium Humanoid (any race), neutral

Armor Class 13 (leather armor)

Hit Points 19 (3d8+6)

Speed 30 ft.

STR
11 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)

Saving Throws

Skills Deception +2, Perception +3, Stealth +4

Damage Immunities

Condition Immunities

Senses passive Perception 13

Languages Common

Challenge 1/2 (0 XP)

Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.

Actions

Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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