Scion of Wind
When an elemental power has need of something greater than just elemental foot soldiers, it can grant some of its power to an elemental, transforming it into an elemental scion. This is taxing for elemental powers, but the result is a sapient elemental capable of leading incursions into the Material Plane. This stat block is for a scion made from an air elemental . Elemental Nature. A scion of wind doesn't require air, food, drink, or sleep. 0.
Armor Class 16
Hit Points 120 (16d10 + 32)
Speed 30 ft.
Saving Throws Dex +10 Proficiency Bonus +4
Skills —
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison, thunder
Condition Immunities exhaustion , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained , unconscious
Senses passive Perception 10
Languages Auran
Challenge 12 (8.400 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Scion of Wind (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.