Scion of Wind

When an elemental power has need of something greater than just elemental foot soldiers, it can grant some of its power to an elemental, transforming it in

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Scion of Wind

Large elemental, neutral

When an elemental power has need of something greater than just elemental foot soldiers, it can grant some of its power to an elemental, transforming it into an elemental scion. This is taxing for elemental powers, but the result is a sapient elemental capable of leading incursions into the Material Plane. This stat block is for a scion made from an air elemental . Elemental Nature. A scion of wind doesn't require air, food, drink, or sleep. 0.

Armor Class 16

Hit Points 120 (16d10 + 32)

Speed 30 ft.

STR
14 (+2)
DEX
22 (+6)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)

Saving Throws Dex +10 Proficiency Bonus +4

Skills

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities lightning, poison, thunder

Condition Immunities exhaustion , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained , unconscious

Senses passive Perception 10

Languages Auran

Challenge 12 (8.400 XP)

No special abilities.

Actions

Slashing Wind. Melee Spell Attack: +10 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Scion of Wind (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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