monsters beast cr-0-1 Creature Codex

Rimewing

Small Beast, CR 1/4. From Creature Codex.

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Rimewing

Small Beast, unaligned

Armor Class 12

Hit Points 22 (5d6+5)

Speed fly 30 ft., 25 ft.

STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)

Saving Throws

Skills Perception +2, Stealth +4

Damage Immunities cold

Condition Immunities

Senses darkvision 60 ft., passive Perception 12

Languages -

Challenge 1/4 (0 XP)

Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Frosted Wings (1/Day). A 20-foot radius cloud of colorful ice crystals extends from the rimewing. Each creature in that area must succeed on a DC 10 Wisdom saving throw or be charmed by the rimewing for 1 minute. While charmed by the rimewing, a creature is incapacitated and must move up to its speed toward the rimewing at the start of its turn, stopping when it is 5 feet away. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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