monsters ooze cr-0-1 Tome of Beasts 2

Putrescent Slime

As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat._ Putrescent slimes form in large pools of fetid water and are often mistaken for algae by neophyte explorers in the depths of t...

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Putrescent Slime

Medium Ooze, unaligned

Armor Class 8

Hit Points 45 (6d8+18)

Speed 20 ft., swim 10 ft.

STR
12 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)

Saving Throws

Skills

Damage Immunities acid, poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages

Challenge 1 (200 XP)

Amorphous. The putrescent slime can move through a space as narrow as 1 inch wide without squeezing.
Stench. Any creature that starts its turn within 5 feet of the putrescent slime must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the putrescent slime's Stench for 24 hours.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage plus 3 (1d6) poison damage.

Reactions

None.


As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat._ Putrescent slimes form in large pools of fetid water and are often mistaken for algae by neophyte explorers in the depths of the world. **Pool Feeders.** Putrescent slimes lurk in dank pools, only attacking desperate creatures that drink from their homes. As their prey decomposes in the water, the putrescent slime slowly digests the disgusting morass. **Ooze Nature.** A putrescent slime doesn’t require sleep.

Source: Tome of Beasts 2 © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.

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