monsters elemental cr-11-16 Tome of Beasts 3

Primordial Surge

Gargantuan Elemental, CR 16. From Tome of Beasts 3.

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Primordial Surge

Gargantuan Elemental, neutral

Armor Class 19 (natural armor)

Hit Points 232 (15d20+75)

Speed 40 ft., fly 90 ft.

STR
14 (+2)
DEX
22 (+6)
CON
20 (+5)
INT
7 (-2)
WIS
14 (+2)
CHA
6 (-2)

Saving Throws

Skills Perception +2

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses blindsight 120', passive Perception 12

Languages Primordial

Challenge 16 (15,000 XP)

Elemental Nature. Doesn't require air food drink or sleep.
Life From Death. When it dies explodes in burst of raw creation. 50' radius area centered on it is blanketed in lush native flora providing food to feed 12 Large or smaller creatures for 6 (1d12) days. Creatures in area dead up to 1 day are returned to life with 4 (1d8) hp.
Primordial Form. Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 7 (2d6) acid cold fire lightning or thunder (surge's choice). Also it can enter a hostile creature's space and stop there. The 1st time it enters a creature's space on a turn that creature takes 7 (2d6) acid cold fire lightning or thunder (surge's choice). A creature that starts its turn in surge's space: blinded and deafened until it starts its turn outside surge's space (DC 18 Con negates).

Actions

Multiattack. Three Elemental Strike attacks.
Elemental Strike. Melee or Ranged Weapon Attack: +11 to hit 15 ft. or range 60' one target 28 (4d10+6) acid cold fire lightning or thunder (surge's choice).
Primordial Storm (Recharge 6). Rain of energies produces one of: Restorative Rain Each non Construct/Undead creature within 30' of the surge regains 27 (5d10) hp. Area becomes difficult terrain as nonmagical plants in the area become thick and overgrown.Ruinous Rain Each creature within 30' of the surge: 27 (5d10) acid and 27 (5d10) fire and is coated in burning acid (DC 18 Dex half damage not coated in acid). A creature coated in acid: 5 (1d10) acid and 5 (1d10) fire at the start of each of its turns until it or another creature takes an action to scrape/wash off the acid.

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