Pneumania
Fond of cool, damp conditions where it can feed on mildew, fungi, cobwebs and gastropod trails, this drifting, luminous fectoid prefers to be left alone in abandoned buildings, bat caves, bogs or hollow trees. It will usually attempt to drive intruders from its territory with its subsonic howl, which induces uncontrollable fear and panic. It glows brilliantly under the full moon, and has been known to imitate lantern light in an attempt to confuse interlopers.
Armor Class 12 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
Saving Throws Con +3
Skills Intimidation -1, Stealth +4 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances cold
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Fectoid
Challenge 2 (450 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Pneumania (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.