Planetar Knight

Large celestial, CR 19. Community homebrew from D&D Wiki.

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Planetar Knight

Large celestial, lawful good

Armor Class 19 (natural armor)

Hit Points 225 (18d10 + 126)

Speed 30 ft.

STR
26 (+8)
DEX
23 (+6)
CON
25 (+7)
INT
20 (+5)
WIS
24 (+7)
CHA
25 (+7)

Saving Throws Con +13, Wis +13, Cha +13

Skills Perception +13 Proficiency Bonus +6

Damage Vulnerabilities

Damage Resistances necrotic, radiant; bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed , exhaustion , frightened , poisoned

Senses passive Perception 10

Languages

Challenge 19 (22.000 XP)

No special abilities.

Actions

Multiattack. The planetar makes two melee attacks.
Life. As long as the planetar is not incapacitated , an aura of life is emitted as stated in the aura of vitality spell with the following exceptions: The aura is only active during combat, any creatures with the alignment of neutral good, lawful neutral, lawful good gains the maximum benefit of the healing effect, it does not require a bonus action to heal neutral good, lawful neutral, lawful good creatures and the planetar's healing ability is increased from 2d6 to 4d6 + its Charisma modifier.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Planetar Knight (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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