Phase Giant
Armor Class 15 (natural armor)
Hit Points 136 (13d12+52)
Speed climb 20 ft., 40 ft.
Saving Throws —
Skills —
Damage Immunities —
Condition Immunities —
Senses darkvision 60 ft., passive Perception 12
Languages Giant, Undercommon
Challenge 5 (1,800 XP)
Actions
Reactions
Legendary Actions
This immense humanoid is covered in dark, spiny, chitinous skin, and its sizeable fists are rough and decorated with sharp spikes._ **Natural Carapace.** The phase giant has naturally hard skin, similar to that of a giant insect. Its face, hands, and joints are articulated and overlapping, allowing it to move freely beneath its hardened skin. The carapace grows into spikes in numerous places throughout its body, which it uses against captured prey and to aid it in climbing. **Highly Mobile.** Deep caverns can be difficult to navigate with their twists and tight squeezes. The phase giant overcomes this by sliding into the Ethereal Plane and passing through the solid stone. **Familial.** Phase giants are smaller than the average hill giant, but they more than make up for it in their ferocity. They are aggressive toward others, but not actually evil, tending to view most they encounter as mere annoyances. They are usually found in small family units of up to four, but rarely band together in larger groups.
Source: Tome of Beasts 2 © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.
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