Nuckelavee

The nuckelavee can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of

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Nuckelavee

Large undead, chaotic evil

The nuckelavee can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The nuckelavee regains spent legendary actions at the start of its turn. Detect. The nuckelavee makes a Wisdom ( Perception ) check. Stomp Attack. The nuckelavee makes a stomp attack. Spin (Costs 2 Actions).

Armor Class 23 (natural armor)

Hit Points 157 (15d10 + 75)

Speed 30 ft.

STR
19 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
13 (+1)
CHA
5 (-3)

Saving Throws Con +10, Wis +6

Skills Perception +6, Stealth +7 (+12 while underwater) Proficiency Bonus +5

Damage Vulnerabilities

Damage Resistances

Damage Immunities necrotic, poison

Condition Immunities poisoned

Senses passive Perception 10

Languages Sylvan

Challenge 13 (10.000 XP)

No special abilities.

Actions

Claw. Melee Weapon Attack: +9 to hit, reach 30 ft.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Nuckelavee (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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