monsters aberration cr-0-1 Creature Codex

Nalusa Falaya

Medium Aberration, CR 1/2. From Creature Codex.

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Nalusa Falaya

Medium Aberration, neutral evil

Armor Class 13 (natural armor)

Hit Points 33 (6d8+6)

Speed 30 ft.

STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
9 (-1)

Saving Throws

Skills Stealth +4

Damage Immunities

Condition Immunities

Senses darkvision 120 ft., passive Perception 11

Languages Umbral, Void Speech

Challenge 1/2 (0 XP)

Shadow Stealth. While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.
Shadow Step. As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.
Sunlight Weakness. While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Terrifying Glare. The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.

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