monsters dragon cr-11-16 Tome of Beasts 2023

Naina

Large Dragon, CR 11. From Tome of Beasts 2023.

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Naina

Large Dragon, Lawful Evil

Armor Class 17 (natural armor)

Hit Points 231 (22d10 + 110)

Speed 120 ft., fly 40 ft.

STR
20 (+5)
DEX
16 (+3)
CON
21 (+5)
INT
15 (+2)
WIS
18 (+4)
CHA
18 (+4)

Saving Throws Dex +7, Con +9, Wis +8, Cha +8

Skills Deception +8, Insight +8, Perception +8, Persuasion +8

Damage Immunities poison

Condition Immunities paralyzed, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 18

Languages Common, Draconic, Sylvan

Challenge 11 (7,200 XP)

Sense Magic. The naina senses magic within 120 feet of her at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks.
Bite (True Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.
Claw (True Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
Slam (Humanoid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.
Breath Weapons (Recharge 5-6, True Form Only). The naina uses one of the following breath weapons:
Poison Breath. The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 40 (9d8) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Paralysis Breath. The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sleep Breath. The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a DC 17 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
Spellcasting. The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): At will: charm person, dancing lights, silent image 3/day each: dispel magic, hypnotic pattern, invisibility 1/day each: dimension door, dominate person

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