Mogma
A typical mogma will prefer to flee underground than to stand and fight. When desperate, any mogma's natural strength and powerful digging claws can make it a makeshift warrior in its own right. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Mogma
Armor Class 12 ( leather armor )
Hit Points 16 (3d8 + 3)
Speed 30 ft.
Saving Throws —
Skills Perception +3
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Common, Goro
Challenge 1/4 (50 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Mogma (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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