Mogma

A typical mogma will prefer to flee underground than to stand and fight. When desperate, any mogma's natural strength and powerful digging claws can make i

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Mogma

Medium humanoid ( mogma ), chaotic neutral

A typical mogma will prefer to flee underground than to stand and fight. When desperate, any mogma's natural strength and powerful digging claws can make it a makeshift warrior in its own right. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Mogma

Armor Class 12 ( leather armor )

Hit Points 16 (3d8 + 3)

Speed 30 ft.

STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)

Saving Throws

Skills Perception +3

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Common, Goro

Challenge 1/4 (50 XP)

No special abilities.

Actions

ACTIONS Claws. Melee Weapon Attack: +4 to hit, reach 5 ft.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Mogma (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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