Miniblin Captain

A miniblin captain is the result of extensive military training, and decent armor. This sort of miniblin usually is not usually a result of its own merit.

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Miniblin Captain

Small humanoid ( moblin ), chaotic evil

A miniblin captain is the result of extensive military training, and decent armor. This sort of miniblin usually is not usually a result of its own merit. Rather, it's what happens when one is indentured with particularly serious or martial tribes of moblins—such as forest moblins or certain bulblins —who make the effort of turning their servant into something useful.

Armor Class 18 ( breastplate , shield )

Hit Points 36 (8d6 + 8)

Speed 30 ft.

STR
14 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
6 (-2)
WIS
7 (-2)
CHA
12 (+1)

Saving Throws

Skills Acrobatics +5, Athletics +4, Stealth +5 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Blin

Challenge 2 (450 XP)

No special abilities.

Actions

Multiattack. The miniblin makes two melee attacks.
Advantage. Once per turn, the miniblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the miniblin that isn't incapacitated .

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Miniblin Captain (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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