Mine Monster
The mine monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mine monster regains spent legendary actions at the start of its turn. Move. The mine monster moves up to half of its speed. Attack. The mine monster makes a claw attack.
Armor Class 26 (natural armor)
Hit Points 574 (28d20 + 280)
Speed 30 ft.
Saving Throws Str +19, Con +19, Int +15, Wis +11
Skills Intimidation +17, Perception +11 Proficiency Bonus +9
Damage Vulnerabilities —
Damage Resistances acid, force, radiant
Damage Immunities cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed , petrified , poisoned
Senses passive Perception 10
Languages Abyssal, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Goblin, Ignan, Infernal, Orc, Primordial, Sylvan, Undercommon
Challenge 30 (155.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Mine Monster (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.