Mine Monster

The mine monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end

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Mine Monster

Gargantuan monstrosity, chaotic neutral

The mine monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mine monster regains spent legendary actions at the start of its turn. Move. The mine monster moves up to half of its speed. Attack. The mine monster makes a claw attack.

Armor Class 26 (natural armor)

Hit Points 574 (28d20 + 280)

Speed 30 ft.

STR
30 (+10)
DEX
19 (+4)
CON
30 (+10)
INT
22 (+6)
WIS
15 (+2)
CHA
26 (+8)

Saving Throws Str +19, Con +19, Int +15, Wis +11

Skills Intimidation +17, Perception +11 Proficiency Bonus +9

Damage Vulnerabilities

Damage Resistances acid, force, radiant

Damage Immunities cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed , petrified , poisoned

Senses passive Perception 10

Languages Abyssal, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Goblin, Ignan, Infernal, Orc, Primordial, Sylvan, Undercommon

Challenge 30 (155.000 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +19 to hit, reach 15 ft.
Claw. Melee Weapon Attack: +19 to hit, reach 10 ft.
Tail. Melee Weapon Attack: +19 to hit, reach 25 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Mine Monster (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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