Mew
The Mew can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Mew regains spent legendary actions at the start of its turn. Me First. Mew uses one random metronome move. Mew Source Mew is the supposed ancestor of all Pokémon. They are said to have DNA from all Pokémon.
Armor Class 20 (natural armor)
Hit Points 425 (50d6 + 250)
Speed 30 ft.
Saving Throws Str +11, Dex +11, Con +11, Int +11, Wis +11, Cha +11 Proficiency Bonus +6
Skills —
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities psychic; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed , frightened , petrified
Senses passive Perception 10
Languages —
Challenge 20 (25.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Mew (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.