Mew

The Mew can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anothe

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Mew

Small celestial, neutral

The Mew can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Mew regains spent legendary actions at the start of its turn. Me First. Mew uses one random metronome move. Mew Source Mew is the supposed ancestor of all Pokémon. They are said to have DNA from all Pokémon.

Armor Class 20 (natural armor)

Hit Points 425 (50d6 + 250)

Speed 30 ft.

STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)

Saving Throws Str +11, Dex +11, Con +11, Int +11, Wis +11, Cha +11 Proficiency Bonus +6

Skills

Damage Vulnerabilities

Damage Resistances

Damage Immunities psychic; bludgeoning, piercing and slashing from nonmagical attacks

Condition Immunities charmed , frightened , petrified

Senses passive Perception 10

Languages

Challenge 20 (25.000 XP)

No special abilities.

Actions

Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4) damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Mew (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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