Metal Sonic
The Metal Sonic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Metal Sonic regains spent legendary actions at the start of its turn. Neo Form (Costs 3 Actions). Metal Sonic transform into his Neo From increasing all his Ability Scores and AC by 5. Additionally he regains all uses of his legendary resistances and regains all of his lost hit points.
Armor Class 20 (natural armor)
Hit Points 435 (30d8 + 300)
Speed 30 ft.
Saving Throws Str +19, Dex +19, Con +19, Int +19, Wis +19, Cha +19
Skills Acrobatics +28, Athletics +28, Intimidation +28 Proficiency Bonus +9
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities blinded , charmed , deafened , frightened , petrified , poisoned
Senses truesight 120ft, passive Perception 26ft
Languages —
Challenge 30 (155.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Metal Sonic (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.