Merfolk Seasage
With their druidic mastery over aquatic beasts and air currents, seasages are highly respected among merfolk communities, and are often sought for guidance. Their influence over underwater fauna makes them invaluable in hunting parties. In lieu of properly trained soldiers , a seasage's magical prowess may render it a tribe's first line of defense against aggressors as well.
Armor Class 12 (16 with barkskin )
Hit Points 39 (6d8 + 12)
Speed 30 ft.
Saving Throws Int +3, Wis +4
Skills Animal Handling +4, Nature +3, Perception +4 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 14
Languages Aquan, Common, Druidic
Challenge 1 (200 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Merfolk Seasage (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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